Office Hours:
MF 4:30 - 5pm
TR 2- 3:30pm

Advising hours:
(by appointment only)
TR 2pm - 3pm




ARTM2105 eMedia




Projects
>> Project 01: Animation: begins this week
(be prepared)


>> Question: The study of visual language is essential to the study of eMedia. What characteristics of spoken laguage are the same as visual language? Please provide an example for your argument.

>> project 01: Animation

1.) Animation/Flipbook

  Professional Samples  
i. http://www.georgenes.com/home.html  
ii. http://www.groovechamber.com  
iii. http://atomfilms.shockwave.com/  
iv. http://www.markfiore.com/  
v. http://www.zaldy.com/  

  Additional Readings  
i. The Mighty Principles of Animation  
ii. Mix and Match: Animation Techniques
 
iii. A Brief History of the Animated Horse  
iv. Animation Comedy and Gag Writing
 
iv. The Animation Scene  

 

>> project 02:
Dynamic Juxtaposition and Time

1.) Editing and Montage

 

  Professional Samples  
i. http://www.wired.com/animation/  
ii. http://virtualom.com/  
iii. http://www.alienmelon.com/current.html  
iv. http://aggressive.salomoninline.com/  
v. http://www.madonna.com/madonna/  

  Additional Readings  
i. "Cut and Paste: History of Photomontage,"  
ii. Montage  
iii. Gilles Deleuze's Bergsonian Film Project  
iv. multimedia: narration and interaction  
v. On Editing  

 

>> project 03: poem in motion

1.) Sound and Image Study: Narrative structure

 

  Professional Samples  
i. http://www.wired.com/animation/  
ii. http://www.marrowmonkey.com  
iii. http://www.digitalfiction.co.uk/digitalfiction/  
iv. http://www.flyingpuppet.com/menu.html  
v. http://www.bornmagazine.com/  

  Additional Readings  
i. MULTIMEDIA visualisation
 
ii. Film Analysis: The Skin of the Film  
iii. Alan Alda on Storytelling  
iv. WHAT IS DIGITAL CINEMA?  
v. THE LABOR OF PERCEPTION
 

 

>> project 04: POV and Interaction

1.) Information Representation

  Professional Samples  
i.  
ii.  
iii.  
iv.  
v.  

  Additional Readings  
i.
 
ii.  
iii.  
iv.  
v.
 

 

>> project 05:
Transition and Intervals

1.) Visual Metaphors

  Professional Samples  
i.  
ii.  
iii.  
iv.  
v.  

  Additional Readings  
i.
 
ii.  
iii.  
iv.  
v.
 

 

>> project 06:
Making Meaning and New Media

1.) Experience Design and the Hyperreal

  Professional Samples  
i.  
ii.  
iii.  
iv.  
v.  

  Additional Readings  
i.
 
ii.  
iii.  
iv.  
v.
 

E-MAIL

Do you have comments, questions?
E-mail me at racarte2@email.uncc.edu




I.D. MAGAZINE
Student Design Review


I.D. magazine's 2006 Student Design Review.
They search for the best work from design schools around the world.

* Industrial Design
* Graphic Design
* Interactive Design
* Miscellaneous

(www.id-mag.com)