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ARTG2180 graphic design methods



Projects
Glyphs, Signs and Symbols:
>> The term "arbitrary" should not imply that the choice of the signifier is left entirely to the speaker ...; I mean that it is unmotivated, i.e. arbitrary in that it actually has no natural connection with the signified. (p. 68-69) - Ferdinand de Saussure
Course in General Linguistics
Tr. by W. Baskin. New York: McGraw-Hill. 1966

project 01:

Frederick Catherwood's drawings of undeciphered glyphs of the Maya civilization in the early 1840s.

Glyph - is a figure or character, incised or in relief; a carved pictograph; a pictograph representing a form originally adopted for sculpture, whether carved or painted.

 

Sign - is generally defined as, "...something that stands for something else, to someone in some capacity." It may be understood as a discrete unit of meaning, whether denotative or connotative. Signs are not just words, but also include images, gestures, scents, tastes, textures, sounds — essentially all of the ways in which information can be processed into a codified form and communicated as a message by any sentient, reasoning mind to another.

 

Symbol - in its basic sense, is a conventional representation of a concept or quantity; i.e., an idea, object, concept, quality, etc. In more psychological and philosophical terms, all concepts are symbolic in nature, and representations for these concepts are simply token artifacts that are allegorical to (but do not directly codify) a symbolic meaning, or symbolism.

This assignment is the first in a sequence that will help you learn some of the elementary principles and practices of graphic design.

 

Glyphs, Signs and Symbols:

Objectives
The assignment in this historical sequence will provide you with many opportunities to learn about and reflect upon the proper use of image and language. This problem will work in three phases.

  • OBSERVATION and RECORDING
  • ASSIMILATION
  • APPLICATION
phase one: duration one week

Observation and Recording

Using your design notebook, make note of at least 25 seperate daily representations of glyphs, signs, and symbols. Date each entry. Write a short description of how the communication unit is intended to be used and how do you know? Think about it meaning and value. There will be a minimum of 175 seperate entries.

 

phase two: duration one week

Assimilation

Uncover the connections using the collected images, look for repeating conventions. (arrows, circles, lines) Create a categorized unit comparison (3-5 groupings) for the glyphs, signs or symbols. Connect the past and the present.

 

phase three: duration one week

Application

Choosing a domain, application or object create a set of communicative icons that take into considersation the context and function of the unit.

How to design an icon:

  • Talk to the users, and involve them throughout
  • Start in black-and-white
  • Start by drawing the outline in black
  • Shapes guide the user more than colour
  • Avoid too much detail
  • Remember, icons may be drawn at different scales
  • Remember, an icon isn’t a picture
  • Don’t make them too detailed, keep them to the spirit of what they represent
  Phase one _ notebook
Phase two _ notebook
Phase one _ 11x17 unmounted (.pdf)

Hand In

  • Sketches of the glyphs, signs, symbols
  • The final set of icons 11x17
    17x22 (mounted and flapped)

 

E-MAIL

Do you have comments, questions?
E-mail me at racarte2@email.uncc.edu




Inspiration and Experimentation


///MINDMURDER is the
online playground of
Manila-based New Media
Designer Alain Coballes
a.k.a. misanthrope.

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CONSEQUENCE OF
THOUGHT Created to explore
the visual possibilities that
could have otherwise been
forgotten.

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LOUNGE72 is a design portal
and ezine of contemporary
graphic design

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